MoCap Online Blog

MoCap Online @GDC 2017 (A map of everything we are promoting)

MoCap Online @GDC 2017 (A map of everything we are promoting)

MoCap Online will be at the GDC Our flights are booked,  our Airbnb is reserved and our tickets are purchased. MoCap Online is going to the 2017 Game Developers Conference!We don't have a booth this year but we will be at the GDC meeting with customers, catching up with old friends, and checking out the latest and greatest mocap and animation technology.If you're going to be in town for the game developers conference just let us know below so we can meet over drinks or a meal. We look forward...

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MOCAP ONLINE SHOOTS - Custom Motion Capture 3D Character Animation

MOCAP ONLINE SHOOTS - Custom Motion Capture 3D Character Animation

Our most common request is for custom one-off 3D character animations. Until now, our only option was quoting out a full motion capture shoot with rental of the studio, fees for actors, a few mocap technicians on site, followed by days, weeks or even months of tracking, solving and editing the animations to their final desired format. Even a small amount of animations would cost $10,000 and few developers have that kind of budget for a few pick-up moves. MoCap Online Custom Motion Capture Shoots MoCap Online is announcing its...

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UE4 PACKS - NOW WITH ANIMATION BLUEPRINTS

UE4 PACKS - NOW WITH ANIMATION BLUEPRINTS

After a lot of research and dev time, our first UE4 Mocap Animation Packs containing Blueprints and Animation Controllers are now available! “Zombie Pro” and “Zombie Basic” are available on Mocap Online and will be on the Unreal Marketplace as well soon. They have sample blueprints with notes, and a third person controller to make our undead friend walk, chase and attack. Taking advantage of custom attributes and some inspiration from the Epic Games Paragon team, we’ve created “IPC” (In-Place Custom) animations containing more information and programming possibilities than available before. Check...

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